3/6/2023 0 Comments Donkeykong vs ice climbers![]() And sometimes there’s random ice physics! Sometimes you’ll think you have a jump perfectly lined up only for the platform you gotta reach be surprisingly out of reach. Sometimes you’ll just phase through platforms you thought you were dead on with. Ice Climber, on the other hand, doesn’t have any of that. is known for its tight controls, momentum-based jumps, and having a degree of control even when in the air. There are also enemies such as polar bears and giant birds and, of course, the infamous Topi – who was a literal baby seal you got to club in some Japanese versions! Along the way, you’ve gotta try to beat a time limit and collect vegetables. You play as a blue boy, Popo, and pink girl, Nana, as player one and player two respectively as you break blocks and vertically scale the mountain. The Famicom release would follow shortly after and, as intended, they are incredibly similar. ![]() Ice Climber itself would see release first in the arcades in 1984 as a standalone standup VS. “The first game that I programmed, Ice Climber, was my warm-up on the NES, then I dove into the fascinating task of working on the code for Super Mario Bros.” Though that latter title would go on to become much more iconic, it still left an impact on Morita, with him seeing it as a warm-up for his later project. Ice Climber – the game, not the kids – was produced by Kenji Miki, who would later also produce NES Open Tournament Golf, and p rogrammed by Kazuaki Morita, who would later do programming work on the original Super Mario Bros. A Flyer for the Nintendo VS Arcade System system specifically and then directly ported to the Famicom at a later point.Ĭase and point: Ice Climber. arcade system.įirst launched in 1984, a lot of the games would either be ports from the Famicom or be created for the VS. The developers there wanted to have Famicom versions of their games be nearly exactly like their arcade counterparts!Īs such, they developed an arcade system that was basically just a Famicom shoved into a wooden box with some controls and a TV. Often times we hear about video game companies creating scaled-down arcade ports for home consoles.īut Nintendo was different. Functionally the same to each other, the Famicom and later NES would become a global phenomenon – though that’s a story for another time. You love to see it.Īnd two years later, it would be slightly retooled and redesigned into the system the West would come to know as the NES. They even had a video game console out on store shelves: The Famicom. Thanks to arcade hits such as Donkey Kong and Mario Bros., the hundred-and-some-year-old Japanese playing card company had found huge success in the realm of video games. This was perhaps one of the biggest years in Nintendo’s history. To understand quite literally where the Ice Climbers came from, we have to go back to Japan in 1983. So today, let’s dive into the origins and history of the Ice Climbers characters and why they border on obscurity! The Ice Climbers in Super Smash Bros. There is little to no info out there about that. As in, the origins of the characters themselves, not their in-game origins. Are they a couple? Childhood friends? Siblings? And where did they come from? Did these two kids just stumble out of the ether one day, and someone at Nintendo thought “ Yeah, these two could kick some ass!” They’re a cute pair of unknown relations. Indeed, I think few people knew who these two were. And yet, before that first appearance, I had no idea they even existed. These are the Ice Climbers, Popo and Nana respectively, characters you’d perhaps recognize from the Super Smash Bros.
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